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Game Based Learning

GAMIFICATION AND SERIOUS GAMES

GAMIFICATION

Our gamification solutions use game elements like points, badges and leaderboards to engage, inspire and motivate learners. Our portfolio of gamified solutions includes gamified content, Serious Games, gamified platforms and our social gamification solution - QuizBiz.

QUIZBIZ

QuizBiz is a corporate social game where users download the game app on their mobile devices and challenge each other to test their knowledge on different topics, on the lines of popular trivia games.

SERIOUS GAMES

Learning through games is immersive, motivating and challenging. Tata Interactive Systems' Serious Games create captivating and educative games for today's multigenerational workforce that elevate the level of learner engagement and learning retention. Serious games have a formal structure and are used to hone specific skills in line with instructional goals. They are an innovative approach to learning and training that bridge the worlds of gaming and professional development.

The Play-Practice-Perfect or P3 model developed by TIS is the foundation for a game-based e-learning approach that delivers:

  • Higher engagement through play
  • Higher skills and greater retention through practice
  • Higher efficiency through perfection

Whether we are addressing gaps in knowledge and skills or striving for behavioral change, our Serious Games have resulted in demonstrable improvement in on-the-job performance and cost savings for our clients. We have translated our understanding of the unique learning challenges faced by various industry verticals into award-winning solutions and products.

  • TIS' Skill-based Serious Games, build skills and abilities resulting in improved efficiency and productivity at job tasks.
  • Our Knowledge-based Serious Games, also termed as Orientation adventure games are aimed at providing an engaging, immersive, and contextual environment to convey factual information about an organization.
  • Our Behavior-based Serious Games, also termed as Games for Change are aimed at communicating conceptual messages that challenge people to think, reflect, and change their perspectives.

GAMIFICATION AND SERIOUS GAMES